This will be adjusted and become more randomised and cast more frequently, but less damage per use. His problem at the moment is that hes a bit robotic with his skill usage, he will wait X seconds, then throw, then throw 2nd skill, then wait X seconds, then slam. I did change the beserker to use his axes from any range and he does have a cooldown on his skills, I can tweak the cooldown and damage so its a bit more even. This may mean champions are overall weaker than vanilla due to you having more ways to deal with them, but are also more plentiful and varied. The mod will be screens of monsters, think Diablo 2 modded style, or Diablo 3, where they just run at you and try to overwhlem you with lots of champions thrown in the mix. I do feel the damage is high on the pets, need to balance it better, wanted the skills to feel worthwhile vs screens of monsters which hopefully they do, then adjust damage accordingly. Hey thanks for the feedback, yeah the rabid wolf has not had his balance changes yet. It is really useful for clearing mobs but the pets are really lackluster comparing to Alpha Wolf, and they really don’t do anything until rabid bite ends since they keep getting re-spawned constantly whenever a mob dies. Other than the damage being too high, I really had a great time playing around with it (was around lv 22 after killing warden) and will look forward to any updates you releaseĮDIT: Oh yeah, forgot to comment on Rabid Bite. Only mechanic that felt wonky was his axes, sometimes he will use them while approaching, other he simply won’t and even some times he’ll use them from close range. He has better clear speed and his AoE is simply insane (in a good way, if tuned up properly), usually having fights revolve around waiting for it to refresh if theres a screen full of mobs. I felt that after leveling him I had basically no need for the alpha wolf. Then the family member only pushed this overpowered topic even further. Also, his normal attack (the cleave one) feels really slow comparing to other vanilla pet attacks, but his move speed is really satisfying since he never lags behind, only when he stops to attack and sometimes misses because it takes too long. At level 16 he could easily one shot any hero/boss monsters I found. But after leveling him to 4 he started clearing mobs really fast, and each level I spent 3 points on him he’d get absurdly stronger. I started with 1 point in alpha and the passive, and it did feel like he was mostly a dps boost at level one. I won’t address any UI/text/missing stuff because its clearly alpha and you’re probably after some gameplay/balancing feedback, so here are my few cents:įirst, probably after this update you did for damage, both Alpha Wolf and the Family Member are extremely overpowered at high levels. So I played around a bit, gotta say I’m really liking the first mastery so far, a summoner/melee hybrid in one class and another dual wielding enabler (probably a bit OP but usually mod classes are stronger anyway).
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